High Score, High Risk: The Evolving Threat Landscape of the Video Game Industry — Philippe Paquet
Date : 04 juin 2026 à 11:30 — 45 min.
The video game industry is a $200B+ market with 3.3 billion users, yet its security receives a fraction of the scrutiny it deserves. Drawing on 15 years building game engines and two decades defending them, Philippe Paquet maps eleven interconnected threat areas and shows how familiar they look: kernel-mode anti-cheat versus BYOVD, hypervisor and DMA-based evasion, cheat loaders that are indistinguishable from rootkits and infostealers, credential stuffing and account farming at scale, supply-chain exposure, and virtual economies used for laundering. Expect concrete cases, including a $76M cheat operation dismantled in China, and a candid look at why the "cheat" players pay for is often the breach itself. A tour of an adversarial ecosystem with real engineering behind it, seen from both sides of the fight.